01 bio
I am an interaction designer and creative technologist based in Seoul, South Korea. Originally from Kampala, Uganda, my path runs through electrical engineering, media art, XR development, and advanced UX prototyping. Across every medium, the focus stays the same: crafting intuitive, tactile, high-fidelity experiences that connect people to new technologies.
Over the past decade, my work has covered automotive HMI systems, game interfaces, mixed reality installations, and hardware-in-the-loop validation rigs. I specialize in building working prototypes that surface risk in complex interactions early, connecting screen UI with physical microcontrollers, real-time game engines, computer vision, and multimodal AI.
Outside of hands-on prototyping, I explore natural user interfaces and collaborative tooling workflows that let designers and developers build together without technical friction. I keep coming back to one question: how do we make interaction more responsive, more efficient, and actually enjoyable to use?
02 how i work
Prototype to think, not just to validate.
Building functional prototypes early surfaces edge cases and ergonomic truths that static comps hide. Working code, real hardware inputs, and live physics reveal what an interaction actually feels like before engineering commitments are locked in.
Bridge disciplines without friction.
Designers and engineers often speak different technical dialects. By building modular middleware, open socket bridges, and custom plugins, I cut rebuild loops and create shared sandboxes where teams from both sides can iterate together in real time.
Ground digital feedback in physical reality.
Whether the setup uses force-feedback steering wheels, tactile handlebars, or spatial VR tracking, screen UI should never live in a vacuum. Context, physical resistance, and acoustic cues are foundational to complete interaction design.
03 capabilities
Design
Technical
Hardware